Hollandish Strategy for Roulette
Di Hollandish system dey use one even-money betbetEven-money betRed/black, odd/even, high/low. 18 numbers, e dey pay 1:1.Read di whole tin → for blocks of three spins. Becos im reset instructions dey contradict each oda, dis version dey judge complete blocks.

Afta one block wey end for loss, stakes dey move 1, 3, 5, 7…; afta one block wey bring profit, di next block dey go back to one. Di edge no change.
Di Rule of Three-Spin Block
Use one even-money stake for all three spins inside one block. Afta one block wey end for loss, add two to dat stake; afta one block wey bring profit, take am back to one. To reset afta each win go break di three-spin block, so dat one na different progressionstrategyProgressionAny rule wey dey change di stake based on di results wey don pass. Negative progressions dey raise am afta losses, positive ones afta wins.Read di whole tin →.
Progression Table for Di Blocks
If you no count special zerowheelZeroDi one green pocket wey no even-money, dozen or column bet dey cover; na im be di source of di house edge. Dem also dey call am: single zero, 0.Read di whole tin → rules, each three-spin block get net result wey be positive or negative becos e get odd number of even-money results inside.
Example Wey We Work Out
Stake 1 on redbetRedEven-money bet on di 18 red numbers. For French: rouge.Read di whole tin → for three spins. Two losses and one win dey make di block −1, so di next three spins dey use stake 3. If dat 3-unitmoniUnitDi base stake wey system or player dey work with. Dem dey describe progressions in units so dat dem go fit work for any table.Read di whole tin → block get two wins and one loss, e go give +3 net, so di block wey follow go back to 1. Zero normally na loss for one standard even-money bet for roulette, so e belong to di losing side of dis accounting.
Cost and Risk
One first block wey lose finish dey cost 3 units. If di second block wey lose finish dey use 3 for each spin, di total drawdownmoniDrawdownHow much di bankroll fall from im highest point reach one lower point wey come later inside one session. Maximum drawdown na di biggest of dat kind fall.Read di whole tin → go reach 12; afta one 5-unit block wey lose finish, e go be 27. Di sequence dey grow in straight line, no be exponential, but e still dey raise di amount wey dey risk while you dey behind. To divide di play into blocks no dey change spins wey no dey depend on each odamathsIndependent spinsEach spin get di same probabilities no matter wetin happen before. Na di base for every calculation for dis site.Read di whole tin → or di expected lossmathsExpected lossExpected value times di total moni wey you bet; di average amount wey you go lose for one session or one period.Read di whole tin → of 1/37 for each European unit wey you stake.
Questions wey pipo dey ask
Dis version dey reset afta one three-spin block wey bring profit. To reset afta each win go be different progression.
Di rule dey judge results for blocks of three spins. Di end of one block fit arrange one session, but e no fit make future spins depend on di ones wey don pass.
Small laugh

Spins wey you group for threes still be single spins: 1/37 of every stake.
Sources
- RouletteDoc, “Hollandish system” — description of three spins and reset wording wey no agree
- Roulette77. Description of di strategy and examples.
- RouletteUK, “Hollandish roulette strategy” — three-spin-block rule of dis time
- Wizard of Odds, Roulette Basics — even-money bets and di zero
- Wizard of Odds, The Truth about Betting Systems